Thanks for sharing the technique! Face Robot is the only system that simulates how the soft tissue of the human face slides and deforms in a realistic and consistent way. June 1, at 8: A thread started at XSI Base simply named, facial animation questions , many facial rigging and animation concepts were shared. There are many ways to rig a face and none should be discarded from any rigger's toolbox. This page has been accessed times. Face Robot is a new technology, so its scope and usage patterns are still evolving as we collaborate with customers.
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Face Robot - What is That?
It is not based on shape libraries or a muscle system. What is the Static KineState? The technology at the core of Face Robot can be applied to any kind of face, be it realistic or cartoon human, animal or fantasy creature and the Softimage Special Projects team is available to assist productions that have specific needs. Thanks for sharing the technique! You can follow any responses to this entry through the RSS 2.
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The human face only has one joint the jaw ; everything else is based on deformations of soft tissue that are nearly impossible to capture with existing computer graphics tools. So lets go over the rig! Now we are going to make the rig. June 14, at 3: Both comments and pings are currently closed. It is not based on shape libraries or a muscle system.
Description:Now I will add an envelope to the cloned mesh and choose this Dorrito as a deformer. I used nulls instead of joints for simplicity sake. Without dedicated optimizations, performed by the same team of engineers that was also responsible for the fastest implementation of subdivision surfaces in the industry, it would not have been possible to make the complex new algorithms available for direct manipulation and interactive use for artists. I hope other riggers will get some use out of this technique and will share their work with us. Both comments and pings are currently closed. Face Robot is the only system that simulates how the soft tissue of the human face slides and deforms in a realistic and consistent way.